It speaks volumes that the most prominent example of "Digimon" rom hacks are actually Digimon themed rom hacks of Pokemon games. If you want to drastically add or modify actual gameplay content you have to understand all the background stuff like how the AI works or how levels are implemented, how animations work, how cutscenes work, and so on and so forth. Every once in a while there's some translation project which requires more detailed knowledge about how text is encoded and scripts work and how assets are actually implemented but that's still only scratching the surface of what a more substantial rom hack would have to accomplish. This is why the majority of rom hacks are for insanely popular games (Mario/Pokemon etc) on classic old consoles that are really well understood.ĭigimon games get "hacked" in the sense that people extract resources, figure out a few formats and as well as addresses for action replay codes but usually not much more. It's a matter of rom hacks being complicated.
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