That way, you're learning only one new thing at a time. Suppose you write a side- scroller in C, then decide you want to write an RPG in Java. In order to minimize this trouble, we at the Journal follow one golden rule: Getting the first 80% of the program to work, and the other 50% getting theīy now, you should be getting the idea that writing game code (or anyĬode, for that matter), involves a lot of small details that can trip you up. Involved in getting a game to work right.ģ) Remember the "80/20 rule": you'll spend 50% of your time Pretty simple, once you get a feel for programming.Ģ) It's hard - there are many, many details There are three things you should know about game programming:ġ) It's not hard - most of the concepts are Installed the BlueJ IDE (integrated development environment) on yourīut before we jump right in, let's cover a bit.(software development kit) on your computer. We're going to cover a lot of ground in this tutorial.
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